CURRENT & PAST PROJECTS

 
 

City of Animals’ primary focus is original music compositions, but we understand that projects can have a variety of budgets and that can mean molding several tasks into one. If you’re a smaller operation, we’re more than happy to incorporate sound design into what we provide you. If you have a larger team, we’d be thrilled to give our entire attention to making the music set the exact atmosphere you’re seeking.

Here you’ll find our portfolio, containing both original tracks showcasing a variety of styles, as well as excerpts from various soundtracks we’ve had the pleasure of composing.


LOST IN NOWHERE: a horror survival game where the player must solve a series of puzzles to escape a deadly labyrinth. Developed by WASD software, with City of Animals providing audio as well as an original soundtrack.

PORTABLE SUNSET: a turn based RPG made by Ben Schwarz-Hopkins to showcase a variety of musical styles with over 15 hours of gameplay and 100+ original tracks.

MAY YOU REMEMBER ME: an in-progress open world horror game by Germany based WASD Software. City of Animals is handling the sound design, audio integration, and original soundtrack.

ALBOROTO: an ode to classic games, with a focus on fast paced, side scrolling action. City of Animals is handling the music and sound for the game.

THE CLOCKMAKER’S TALES: a thoughtful point and click mystery game. City of Animals is providing the original score.

MORTAL BLADE: [currently on hiatus] an isometric action-adventure game. City of Animals is providing an original score as well as the sound design for the project.

We’ve had the pleasure of providing sound to several game jam submissions as well, including “What Goes Around, Comes Around,” “Brilliant…,” and “Essential Shopping.” All in collaboration with developer AcidicDuck

For more examples of our ambient and neo-classical work, please refer to our project, Dapper Blob.